About This GameHas the Saint of legend come to this mountain village to bring salvation... or to bring the end? An occult suspense 3D novel game, and a tale that can be experienced through either traditional cinematic storytelling, or with new VR technology.The newest title from CAVYHOUSE, developers of "This Starry Midnight We Make" and "Forget Me Not: My Organic Garden", and localized by Carpe Fulgur, the translators of both "TSMWM" and titles such as "Recettear". Our story takes place in Daiusu Village, an isolated hamlet in Japan built by persecuted Christians. But the Shogunate has given way to the Meiji Restoration, and now the villagers have built a great church and hope to bring new life to their village. Hamomoru Tachibana, our protagonist, visits Daiusu to catalogue its local history and folk tales. A peaceful village, striving to enter the modern world and remember its past. However, one day a figure appears who seems to be none other than the Saint of the old village legends, and the village changes immediately. The villagers worship the Saint, and Hamomoru does not know how to respond. Are the Saint's "miracles" real? And what of these people who claim to be "of the Dead"? We hope you will experience Daiusu Village, and its most curious tale, manifested in 3D. The game client supports both traditional rendered Cinematic Mode, in either windowed or full screen modes, or VR Novel Mode. You can choose your preferred viewing mode when starting the game. The VR Novel is a new form for novel games. The player can, for the first time, experience events from the middle of the stage as the action happens all around them. Enjoy a world of dark folklore, drawn in a fantastical style! The demo version contains the several in-game days of our story. a09c17d780
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About This GameGarbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over).In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc. There is no surprise that this game is inspired by the movie Groundhog Day. The game takes place in a regular suburban town, powered by a nuclear plant, but after an accident in the power plant you get stuck in a temporal loop. Your main goal is to find a way to break the time loop by exploring the world and to find out the secret behind all of this. If you die, you just wake up in your bed and the day starts again, so the world is your oyster. When you wake up you still know the information from the previous day and this influences the dialogue choices. Be a ruthless killer or become the friendliest neighbor to have ever walked the earth. Nothing matters when you're stuck in the same day for eternity... But maybe there's a way out. a09c17d780
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About This GameDude Cops is the perfect gift for the person who has everything.Follow detectives Choco and H.T. Bunz through breathtaking picturesque scenery and solve mind-bending cases that are hard, but not too hard. You'll laugh and cry and smile at the same time. Overall, Dude Cops is a once-in-a-lifetime masterpiece that must be seen to be believed. (Your experience may vary.) Note: Dude Cops is a short episode (10-20 minutes). (This is a point 'n' click adventure game.) a09c17d780
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About This GameSalt Thrust is game about controllable-infinitely bouncing ball on the sea .Thoughts about lack of salt is the main idea of this game . * This Game could be laggy if the computer specification is not high enough .(Recommended Requirements below) This game is developer's first game and made with thoughts about sea . Making enjoyable movements on the sea while playing it and viewing structures(enviroments) on the sea is the key content of this game . Each level can be cleared by collecting all the keys in the scene movement keys are WASD or arrow keys . and mouse to look . Levels are made with difficulty . so it might be challengeable . So the playtime depends on Player's control . a09c17d780
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About This ContentYes, it's the apocalypse, so pick one.Wooden rusty stone axe Awesome looking Scavenger axe Said enough, right? Grab this free DLC while you can. If you are a proud (or maybe not too proud, who knows?) owner of One Last Day you can add this DLC for free, just for a limited time! This is a free limited product containing two weapons with unique skins for One Last Day, you need the base game to get this item. This DLC will remain free until the base game is out of alpha stage. One Last Day is a survival sandbox game set in a apocalyptic, living world where you need to survive and improve your own character. This game is currently in alpha stage and it's getting big changes and additions. a09c17d780
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About This ContentFinally, the fantasy of Eastern cultural happiness can be yours! Get hair defying the elements of winds! Slice many of the people of bad with Braver Sword! Kaiju-XL makes little of foes with speed and curiosity! Also dress up clothing changes any Street of 3 Holy Man a beholding wonder! a09c17d780
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About This GameCSC is an open-world, sandbox-style space MMO that features a Play-to-Own Economy. Players can mine, harvest, craft, and explore in a quest to help humankind colonize the cosmos. Experience a free-market game economy for the first time with the ability to buy, sell, and trade without limits. Any items found, crafted, or earned in CSC can be moved freely both inside and outside of the game universe. As a Commander in the CSC Universe, you'll have true freedom, and savvy players will discover endless opportunities. Universe of OpportunitiesYour journey begins as an adventurous miner hunting rare resources in the depths of Fringe Space. Become a master crafter of high-tech modules, equipment, starships, or even a fully player-owned station. Perhaps you'll focus your attention on supporting the growth of the Galactic Federation by transporting consumer goods, resources, colonists, and workers to new outposts, earning valuable credit. Or you could armor and equip your starship to hunt for pirates and other treasures in dangerous and unsettled space. Keen on building a business empire? Then dominate the markets by buying, selling, and trading valuable goods from around the cosmos. The choice is yours... What destiny will you choose? Join the community and learn more about CSC in our Official Discord Channel CommunityCSC has been in development for over a year with a playable client and community since late 2018. During this time, over 16,000 Commanders have signed up, mined over 30 million tons of resources, completed over 26,000 mining missions, acquired a space station, formed clans, and claimed hundreds of ships as their own. In addition, we have had several events that have brought our community and developers together in glorious space combat. And all this is only the beginning... imagine what the future holds. OverviewCSC starts players off as newly-recruited Commanders of the Galactic Federation. As Commander of your very own starship, you'll undertake missions, discover resources, and regularly acquire new skills in your quest to dominate the galactic frontier. Players can travel to different star systems to explore the vast expanse of deep space, mirroring our real-world corner of the Milky Way. Star systems are vast and rich in resources, blueprints, and new technologies just waiting to be salvaged by you. But be warned, the further you travel from Sol, the greater the danger. StarshipsAs a Commander, you can own a fleet of starships, but you can only command one at a time. Starships are specialized, and some are better suited to specific tasks than others. Build a fleet that suits your needs, whether that's mining, combat, trade, or exploration. Each starship in CSC can be endlessly customized with equipment modules, which add or upgrade weapons, shields, and nearly any ship stat. They can also add unique functionality to starships such as cloaking, scanning, or even instantaneous singularity jump drives. These modules can be acquired through crafting, missions, player trades, or event drops. Fringe & Core SpaceSpace in CSC will be divided into two regions: Core Space and Fringe Space. Core Space allows players to explore with relative safety and will have limited PvP (Players vs Player) interaction. While Core Space offers players a safe zone for research and exploration, certain resources may be more difficult to find. Fringe space is akin to the wild west, where laws are merely suggestions and players are at the mercy of local player-controlled governments. Fringe space makes up most of the explorable universe, but it's much more dangerous than Core Space. Those brave enough to venture deep into Fringe Space will find abundant and rare resources, higher bounties, and more lucrative quests. Crafting, Refining & DiscoveryAlmost everything in the CSC universe can be crafted. The crafting system is uncapped, allowing players to continually improve on the quality of their crafted items. Specialization is encouraged by the CSC crafting system, rewarding players for focusing on specific skills or items, creating truly unique and valuable in-game assets. Refining allows players to convert raw ore or harvested resources into usable crafting materials. Refining rigs are available in GFI-controlled stations but can also be created, customized, and offered as a service by other Commanders. Players possessing the necessary skills and resources can begin the process of crafting items. They'll spend real-world time researching how to craft modules or ships, and as they craft more items and improve their skills, their odds of discovering new variations will increase. These variations can prove to be valuable commodities in the Player Owned Economy, since these items are ONLY provided by players and never the Galactic Federation. Travel & TransportationIn CSC, all starships come equipped with a base FTL (faster-than-light) drive, capable of traveling vast interstellar distances in a matter of hours (1 LPH = 1 light year per real-world hour). The average speed of the initial batch of starships will be 1 LPH. As a general rule of thumb, smaller ships will be faster than larger, heavier ships. This base speed can be improved significantly with module upgrades and various crafted items. To help facilitate early exploration, the Galactic Federation provides an instantaneous travel option via Jump Gate. Jump Gates will facilitate system-to-system travel and will require Trilite Concentrate Fuel (TCF) to operate. TCF can be crafted from the rarest resource in the CSC universe, Trilite, or can be purchased from GFI Stations. Players will also have the ability to create their own transportation networks. Hangar modules will be available for large and capital starships. Players who focus on transportation as a career path can train skills to boost their LPH speed far beyond what the GF can offer. Ultimately, a player who acquires or creates a large class ship with a singularity jump module will become an economic powerhouse capable of moving starships, cargo, and players around the universe instantaneously. Mining & Resource CollectingResources are spread throughout the universe and are primarily distributed throughout asteroid belts. Players can locate resources using a scanning mechanic, and once they're discovered, properly equipped ships can mine until the resource is depleted. Pools of resources will regenerate over time, and the rarest and most valuable resources can be found in Fringe space. In CSC, resource scanners come in a variety of styles, each with their own advantages, disadvantages, and levels of quality. Differences in quality will affect a scanner's accuracy, range, and number of resources recognized in a single scan. Contracts and Economic DevelopmentCSC is designed to facilitate all facets of economic gaming. From the traditional gamer looking for a deeper, more immersive experience to the game entrepreneur looking to grow and develop game economies—all players can succeed with enough skill and wit. The contracts system in CSC will allow for complex actions and trustless cooperation between Commanders. For example, a CSC industrialist might see the opportunity to sell a Prometheus class vessel in Wolf 359. This savvy player may not have the skill or time to collect the necessary resources or craft the item, but they may have the funds to get it done. This player could choose to set up a series of contracts, beginning with a resource contract that triggers a crafting contract on fulfillment and ending with a sale contract when the ship is created. Once the player sets these contracts up, the blockchain and our Scarcity Engine Technology will enforce the collection of resources, distribution of currency to players, and creation of a marketplace listing for the completed item. That savvy player will have discovered an opportunity in the universal economy, created jobs for other players to complete, and profited from the sale of the created goods. This open economic system creates a symbiotic relationship between players and play styles. a09c17d780
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